Consumers will play a leading role in tripling the value of the gaming industry from US$292.4 billion in 2025 to more than US$977.4 billion by 2035, but they are by no means the only driver behind ...
Chicago, (February 1, 2026) — Avantis Education, a global leader in virtual and augmented reality (VR/AR) technology for K-12 schools, is showcasing its newest product EduverseTHRIVE for the first ...
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